线上幽灵:世界头号黑客米特尼克自传改
报名入口来源:中国教育在线 2022-05-31
米特尼克被称为世界头号黑客,传奇的人生成为业内和各大媒体津津乐道的话题。在《线上幽灵》这本自传里,你会发现他对传统技术的追求和痴迷,对各种操作系统及网络结构的了如指掌。在这里你将看到米特尼克被人忽视的真实一面。
游戏设计案例研究 (GAME DESIGN CASE STUDY)
Video games convey the exquisite sense of escapism like no other medium. Documentaries about exotic places, exciting fantasy tales, and delicious novels are like open windows to extraordinary worlds. Yet only video games provide the opportunity to become the discoverer; not merely the spectator.
视频 游戏传达了一种精致的逃避现实感,这是其他媒体所无法比拟的。 关于异国风情,激动人心的奇幻故事和美味小说的纪录片就像是通向非凡世界的开窗。 但是只有电子游戏提供了成为 发现者的机会; 不仅是观众。
Exploration of virtual worlds is among the most entertaining aspects of gaming. Hence, game developers like myself would love to crack the code to enrich our creations with these immersive, fulfilling, fascinating moments.
虚拟世界的探索是游戏中最有趣的方面。 因此,像我这样的游戏开发人员会喜欢破解代码,以这些沉浸,充实,迷人的时刻丰富我们的创作。
There is no ‘one-size-fits-all’ in design, no pre-baked recipe: everyone needs to come up with their own, based on what they observed and learned. In my design career, I’ve worked on several AAA open-worlds. But the last I shipped, Ghost Recon: Breakpoint, taught me more than any other about the pitfalls and opportunities to craft a satisfying exploration experience.
设计中没有“千篇一律的万能”,没有预先烘焙的配方:每个人都需要根据自己的观察和学习得出自己的想法。 在我的设计生涯中,我曾参与过多个AAA开放世界。 但是,我上次发货的《 幽灵行动:断点》对我来说比其他任何东西都给我带来了更多的陷阱和机会,让他们可以进行令人满意的探索体验。
探索的本质 (Essence of exploration)
By definition, “exploration” means “observing something to increase one’s knowledge about it”.
按照定义,“探索”是指“观察某些东西以增加其知识”。
Explorers have a particular mindset that is almost paradoxical: they are both confident there is something to discover and unsure what, when, how and where exactly said discovery may occur. They do not wander randomly, hoping for serendipity; they make assumptions, establish strategies and step in the unknown.
探险者的思维定势几乎是自相矛盾的:他们都相信有东西可以发现并且不确定什么,何时,如何以及在何处确切地发现了所说的发现。 他们不会随意游荡,希望能碰巧。 他们做出假设,制定策略并涉足未知领域。